The reason this perk is strong on the Trickster is because his Terror Radius is smaller than most Killers. Otherwise your Terror Radius is decreased by 8 meters and your field of view is increased by 3/5/10 degrees.” Survivors who exit Lockers suffer from the Exposed status effect for 30 seconds and their location is revealed for 4 seconds.” With Iron Maiden, the Trickster will be able to reload his daggers more quickly and get back to chasing Survivors.Īnother perk that excels on the Trickster is Monitor and Abuse, one of the Doctor’s unique perks: “ While in chase your Terror Radius is increased by 8 meters. By far the strongest perk to use on the Trickster is Iron Maiden, one of the Legion’s unique perks: “ You open lockers 30/40/50% faster. There are several perks that can be used to complement the Trickster’s power. But with proper management of his power, he will be quite deadly. The Trickster is a Killer that will take practice to be good with.
Activating Main Event at precisely the right time can turn the tide of a game quickly. This rapid fire barrage of blades can quickly injure and down Survivors in the Trickster’s path. The Trickster’s Main Event ability is not to be underestimated. His ranged abilities also allow him to play safe around pallets, as he can just wait for the Survivor to drop the pallet, and get multiple blade hits to fill the Laceration circle. Landing blades on Survivors is not that difficult for the Trickster, especially if he fires them rapidly, and the Trickster can easily take advantage of Survivors who are out of position. This makes the Trickster’s ability to kill dependent on what map he gets. This becomes even more noticeable on large maps.Īlong with this, anything Survivors can use to hide from the Trickster’s blades can hurt his playstyle. He travels at a slower movement speed, which can make it difficult to keep pressure up during a trial. Now that you know how his power works, is it any good? We already have two ranged Killers, and while I think the Trickster’s power has potential, he does have the same weaknesses as the Huntress and the Deathslinger. Survivors can tell Main Event is active because the Trickster’s blades will have a yellow glow. While the Main Event is active, the Trickster can throw blades much faster, incurs no speed penalty while throwing blades, and can throw blades even if he has none left.
If the player does not activate it before the power bar depletes all the way, then the Trickster will have to fill the meter again.
The meter starts to deplete rapidly, so the Trickster must quickly trigger the Main Event with the secondary action button. When this meter is filled, the Main Event ability becomes available to the Trickster, which is indicated by a yellow effect appearing around the Trickster’s screen. That’s not all there is to his power, though! Every time the Trickster hits a Survivor with a dagger, it fills up a meter around his power. Additionally, both the Killer and Survivor hear a scream to indicate that the next dagger hit will injure the Survivor. These lines turn red, as does the Laceration circle, when the next dagger will injure the Survivor by one health state. Survivors also get these lines that multiply on their screen as the Laceration circle fills. Instead, each dagger lacerates the Survivor, which is indicated by a purple Laceration circle around their profile. These daggers do not injure Survivors normally. The Trickster can refill his daggers at any locker. When the Trickster throws daggers rapidly, his movement speed is slowed, but his accuracy and throwing speed is increased. He can choose to throw one dagger at a time, or rapid fire them by holding down the attack button.
#DBD THE TRICKSTER TRIAL#
He starts the trial with 60 daggers that he can aim and throw at Survivors. The Trickster’s has a Terror Radius of 24 meters and a movement speed of 4.4 m/s.